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Maxwell Renderâ„¢ is a physically correct, unbiased rendering engine. Maxwell multilight, with Cinema 4D and Laubwerk - Duration. Maxwell Render Demo reel 2008/2009 - Duration.
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Contents. Overview Four variants are currently available from MAXON: a core Cinema 4D 'Prime' application, a 'Broadcast' version with additional motion-graphics features, 'Visualize' which adds functions for architectural design and 'Studio', which includes all modules. 2014 saw the release of a 5th variant, 'Lite', which comes packaged with Adobe After Effects Creative Cloud 2014, and acts as an introductory version, with many features withheld.
This is part of a new partnership between the two companies, where a new, MAXON produced plug-in called CINEWARE, allows any variant to create a seamless workflow with After Effects. The 'Lite' variant is dependent on After Effects CC, needing the latter application running to launch, and is only sold as a package component included with AE CS 2014 through Adobe. Initially, Cinema 4D was developed for computers in the early 1990s, and the first three versions of the program were available exclusively for that platform. With v4, however, MAXON began to develop the program for and computers as well, citing the wish to reach a wider audience and the growing instability of the Amiga market following Commodore's bankruptcy. Modules Up until Release 11.5, Cinema 4D had a modular approach to the application, with the ability to expand upon the core application with various modules.
This ended with Release 12, though the functionality of these modules remains in the various flavors of Cinema 4D (Prime, Broadcast, Visualize, Studio) The old modules were:. Advanced Render (/, and sky simulation). BodyPaint 3D (direct painting on meshes; now included in the core. In essence Cinema 4D Core/Prime and the BodyPaint 3D products are identical. This section gives without describing their significance in the context of the article. Please help by that describe the examples' significance, and by removing less pertinent examples. Or poorly sourced material may be challenged or removed.
( November 2018) As of 2014, these alternative rendering engines and connections are currently available as plug-ins for Cinema 4D:. Redshift (biased GPU-accelerated renderer). finalRender stage 2.0 SP4 from. GPU renderer.
from., unbiased photorealistic renderer. Krakatoa from Thinkbox Software. Maxwell Render from. from., unbiased GPU-accelerated renderer from. from. (Vray4C4D).
Arnold Renderer (C4DtoA)., Blender's Cycles Renderer adopted to Maxon Cinema 4D by Insydium LTD makers of. The most fully integrated XParticle Renderer. Version history 1990. Christian and Philip Losch enter their into Kickstart magazine's monthly programming contest, and won the competition. 1991. FastRay (Cinema 4D's first name) is released for the Amiga.
1993. Cinema 4D V1 is released for Amiga. 1994. Release of Cinema 4D V1.5 and V2 for Amiga. 1995.
Release of Cinema 4D V2.1 and V3.0 for Amiga. Plans are made for porting Cinema 4D to the PC platform. New programmer team begins development of a completely new, operating-system-independent architecture. 1996. Cinema 4D V4 for Windows, Alpha NT, Macintosh and Amiga is released. The first multi-processor version of Cinema 4D is made available. 1997.
The development of a production-level version begins, integrating the latest technologies. The last version of Cinema 4D for Amiga, V4.2, is released. The first production-worthy version is released — Cinema 4D XL V5. 1998. Cinema 4D SE V5 is released.
1999. Cinema 4D GO V5 and Cinema 4D NET are introduced. 2000.
Cinema 4D XL V6 is released. BodyPaint 3D is made available as an integrated version for Cinema 4D, and as a standalone version for other 3-D packages. 2001. Cinema 4D ART is introduced.
PyroCluster and Dynamics modules are introduced. Cinema 4D XL R7 is shipped worldwide. MAXON integrates the set Smells like Almonds from bhodiNUT. 2002.
Cinema 4D R8 is released with a modular system. The new modules are Advanced Render, PyroCluster, MOCCA and Thinking Particles. 2003. Cinema 4D R8.5 is released.
BodyPaint 3D R2 is introduced. Sketch and Toon module is introduced. 2004. Cinema 4D R9 is released. 2005.
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Cinema 4D R9.5 is released. HAIR module is introduced.
2006. Cinema 4D R9.6 is released. MoGraph module is introduced.
Cinema 4D R10 with integrated BodyPaint 3D is released. 2007. Cinema 4D becomes the first professional 3-D graphics application released as a for Apple's new Intel-powered Macs (even before Apple Universal Binary versions of its own software are released). Service update R10.1 is released in March, in response to bug feedback provided to Maxon by users and testers.
Service update R10.111 released to address several reported problems, such as stability. Cinema 4D R10.5 is released, and features updates to MOCCA and MoGraph, as well as an optimization of the HAIR module. 2008. Cinema 4D R11 released. Cinema 4D supports 64-bit architecture on Apple G5 and Intel-powered Macs. A new implementation of Global Illumination (included in the Advanced Render module) offers a higher quality than that of the old version, and much improved animation support.
Non-Linear Animation has been completely reworked. The Renderman support (CINEMAN) is now included in AR. 2009. Cinema 4D R11.5 released. Introduces MoGraph 2 (which includes MoDynamics Uses the Bullet Engine, PolyFX, and MoSplines). Bucket rendering reduces render times and manages clone instancing and memory management much more efficiently. Anti-Aliasing methods to choose from are Scanline, Ray-Tracing, and Hybrid (which uses both to best optimize quality vs.
Also greatly improved Subpolygon Displacement and Area Shadows efficiency and speed using Multi-Threading. An enhanced Picture Viewer that will allow a history of renders, RAM previews, and A/B swiping. Also, manages post filtering and Multi-Pass Layers. Full 3D support for Apple Motion, and improved support with.
Also, exports clones and XRefs to Motion and After Effects, as well as the ability to bring in solids for mapping video onto 3D surfaces. It can also export multiple cameras at once.
Fully compatible with Mac OS X Snow Leopard (10.6) and Windows 7. QuickTime for Windows (64 bit) now supported. File exchange for 2010.0.
Other new features include a new Camera Shader which will map any camera view onto any surface, improved MoGraph Effectors, and other general improvements and refinements. 2010. Cinema 4D R12 released. Dynamics has been improved (complex physicengine).
Renderer works better / faster. Menu has been cleaned up. Many minor improvements like the Shaders and Materials. Linear workflow introduced with correct display in OGL.
Double precision calculation introduced and true units. Support for IES lights and physically correct lighting.
Integration of. Support of. Support for PPC CPUs.
2011. Cinema 4D R13 released.
New Physical Render engine (More photorealistic: Physical Camera with ISO, f-stop and shutter speed or angle, true depth of field, true motion blurring, lens distortion, vignetting, and chromatic aberration.). Stereoscopy. New Stereoscopic Camera and Rendering with real-time display. Supports Anaglyph, Side-by-Side, Interlaced, or Active Shutter mode for 3D Monitors, projectors and glasses. New Character tools, allowing the user to set up complex rigs quickly and easily. CMotion Walk Cycle editor; Character Components for TDs to define rig hierarchies, and new Muscle Object & MSkin Deformer.
Animation refinements. Rotation Order and Gimbaling Rotation Axis to detect and correct gimbal lock. Better timeline markers. Finely tuned. Colored animation paths. Optimized Modeling workflow. (Enhanced cloning and extrusions; Advanced selection tools; new optimized HyperNURBS weighting algorithm for cleaner topology and sharper but smooth creases; Axis toggle; Auto Tweaking; Easy, intuitive Snapping; Variable Speed Scaling; Better ClothNURBS Extrusion).
New, accurate Sub-Surface Scattering shader (SSS). Terrain Mask shader. Brick Shader enhancements.
Enhanced MoGraph Muti-Shader. Improved Interface and Workflow. Enhanced Picture Viewer. All-new External Referencing System for XRefs.
New Import/Export features (After Effects Integration; FBX Import/Export supports 2010, 2011, and 2012; Multi-Channel OpenEXR; Enhanced Sound Format support including AIF, MP3, and AAC; Collada 1.5; BodyPaint 3D support for Maya UVs) 2012. Cinema 4D R14 released (September 4, 2012). Sculpting Tools. Enhanced Dynamics (Aerodynamics). Plastic Deformations & Breakable Springs. Enhanced Xpresso UI.
Camera Calibrator. Integrate 3D element into photographs. Morph camera and motion camera. Blend between different cameras. Create natural dynamic camera motion.
New Shaders: Wood shader, weathering shader, normalizer. Subsurface Scattering enhancements. IM Innovations.
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Retrieved 2016-04-10. Archived from on September 29, 2011. Retrieved September 22, 2014. CS1 maint: Archived copy as title. Archived from on March 21, 2013. Retrieved September 27, 2013. CS1 maint: Archived copy as title.
Bradley G Munkowitz. Retrieved 2017-06-01. Archived from on April 5, 2011. Retrieved April 16, 2011. CS1 maint: Archived copy as title.
Retrieved 2016-04-10. Retrieved 2016-04-10. External links. (in English).
A primary provider of Cinema 4D's native CAD & DCC conversion software since 1998 (R12-R20, Lite to Studio).